week2. Entcom

Övningen är skapad 2022-04-25 av AxelGernandt. Antal frågor: 48.




Välj frågor (48)

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Alla Inga

  • 1. Ordinary world Take hero from everyday and place them in new setting
  • Call to adventure Problem/challenge the hero gets inspired by
  • Refusal of the call Fear of hero makes them question if they are going or not. Encouragement to bring the hero to commitment required
  • Mentor Guide/confidante to hero, preparing them for what's up
  • Crossing first threshold Movie takes off, drastic change (end of first act)
  • Approach to inmost cave Nearing dangerous area, where enemy or danger presents itself
  • Ordeal Hero exposed to imminent danger - black moment when we are left with a cliffhanger
  • Reward After overcoming the ordeal and getting a reward of some sorts
  • Road back Hero deals with consequences met in the ordeal
  • Resurrection Darkness last touch, near death experience for hero
  • Return with elixir Hero returns to ordinary world with something special to save the day
  • Protagonist Person that moves story along
  • Antagonist Person working against story progression
  • Anti villains Moral charters working against the protagonist if the P is an anti-hero
  • Mirror villain Dark example of what the hero could have been
  • Pure villain No sympathetic traits, no redeeming backstories/motives
  • Halo effect Confirmation bias where physical attractiveness is combined with favorable qualities
  • Leitmotiv Recurring element that is associated with person/idea
  • ADT (Affective disposition theory) Good things should happen to the hero, bad things to the villain
  • Anti-hero appeal Moral disengagement theory - we can put aside moral failing
  • Parasocial relationship Viewer connects with a media persona
  • Empathy Viewers experience the emotions displayed by the protagonist
  • Wishful identification Viewers become the character, forgetting about their own reality
  • Logine Sentence describing the narrative of a movie
  • Plot Cause and event relationship between events in a story
  • Foreshadowing Concrete planting of narrative elements relevant later in the story
  • Red herring Clue to the plot which is intentionally or unintentionally misleading
  • MacGuffin Plot device in form of goal of motivator that the protagonist will sacrifice anything to get with little to no narrative explanations
  • Deus ex machina Unsolvable problem is solved with an unexpected intervention of some sorts (T-rex attacking raptors)
  • Narrative involvement Interests which viewers follow the events as they unfold in the story
  • Social surrogacy TV provide people with experience of belongingness
  • Social grease Points to a please in talking about a shared tv experience with others the day after
  • Perception of indeterminacy Live unscpripted TV experiences unfold in ways that are not expected/decided beforehadn
  • Selective exposure Individuals tendency to favor info which reinforces pre-existing views while avoiding contradictory info
  • Series Stories that conclude in each episode
  • Serials Overarching storyline is followed throughout episodes
  • Exposition Background info that the audience needs to keep up with the story
  • Ellipsis Omitting a portion of the sequence of events. Used to remove unimportant segments of the narrative
  • Redundancy Distinctive feature of restating a problem or goal after a break
  • Spinoff/crossover Intramediality, spinning off from a 'mother' series
  • Cultivation theory People watching TV thinks that the world is mean and scary because of media depiction
  • Movie Moving images
  • Motion blur Moving camera fast to create a fast blur
  • High framerate effects Uncanny valley theory, can make filmset stand out
  • Pan shot Moving from left or right or up or down
  • Tracking shot Any shot where the camera follows backward, forward or moves alongside subject that is recorded
  • Establishing shot (wide shot) Creates setting of a scene
  • Medium shot Character from waist up

Alla Inga

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Utdelad övning

https://glosor.eu/ovning/week2-entcom.10939704.html

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