Week 1 Entcom

Övningen är skapad 2022-04-25 av AxelGernandt. Antal frågor: 25.




Välj frågor (25)

Vanligtvis används alla ord som finns i en övning när du förhör dig eller spelar spel. Här kan du välja om du enbart vill öva på ett urval av orden. Denna inställning påverkar både förhöret, spelen, och utskrifterna.

Alla Inga

  • Entertainment Amusement or diversion provided especially by performers
  • Credence goods Consumers do not judge these products on experience but acceptance of authority
  • Media entertainment Any market offering whose main purpose is to offer pleasure to consumers, vs offering primarily a functional utility
  • DSMM Model (Different susceptibility to media effects model) Preference, developmental level, social environment predict media use
  • Preference pop culture Core of culture is set of attitudes etc shared with a group of people
  • Congruence Nation transmits the values of what is to be appreciated to its members
  • Zeitgeist Defining mood of a particular period in history
  • Escapism Tendency to seek distraction and relief by seeking entertainment
  • Mood management theory Entertainment regulates positive moods
  • Reminiscence bump effect Our favorite media products were popular when we were 16-24
  • Moderate discrepancy hypothesis Something a little different gets more attention from something very different
  • Label Collection of objective info to identify an entertainment product
  • Phonetics Certain sounds trigger certain reactions
  • Ortography Spelling
  • Morphology Form of fonts
  • Semantics Meaning (use) of metaphor
  • Awareness (brand function) Can generate immediate attention
  • Image function (brand function) Semantic network of associations surrounding a brand
  • Flow Mental state of operation where a person performing an activity is fully immersed - feeling an energized focus
  • Versimilitude Similar to truth - within fiction not all fiction is equally believable
  • Eudemonia Greater insight or contemplacy of meaningfulness
  • Entertainment Industry Mass media companies that control the distribution of mass media
  • Transmedia storytelling Anyone can contribute to the story of the product
  • Return of investment (ROI) Efficiency of profitability in an investment
  • Cumulative advantage process Financial success is achieved by simulating strong awareness and early anticipation among consumers

Alla Inga

Utdelad övning

https://glosor.eu/ovning/week-1-entcom.10939619.html

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