TASK VERB

Övningen är skapad 2025-04-12 av Thrumir. Antal frågor: 54.




Välj frågor (54)

Vanligtvis används alla ord som finns i en övning när du förhör dig eller spelar spel. Här kan du välja om du enbart vill öva på ett urval av orden. Denna inställning påverkar både förhöret, spelen, och utskrifterna.

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  • ADVANCE TO CONTACT Gain or re-establish contact with an enemy within assigned boundaries.
  • AMBUSH Conduct a surprise attack from concealed positions on a moving or temporarily halted enemy.
  • ATTACK Take offensive action against a specified target.
  • ATTACK BY FIRE Engage enemy with direct and/or indirect fire, without closing with that target.
  • BLOCK Deny access to a given area, movement in a given direction, or movement along a route or avenue of approach.
  • BLOCK (FOR OBSTACLE EFFECT) An obstacle effect that integrates fire planning and obstacle effort to stop an attacker on a specific avenue of approach, or to prevent an enemy from exiting an engagement area.
  • BREACH Force a passage through an obstacle or fortification.
  • BYPASS Move around an entity or obstacle to maintain momentum.
  • CANALIZE Constrain movement to a specific, narrow zone.
  • CAPTURE Take possession of enemy personnel, materiel and/or information.
  • CLEAR Ensure an area is free of enemy troops and their obstacles.
  • CONTAIN Restrict an entity’s freedom of movement to within a specified area.
  • CONTROL Exert influence over an entity, process, object, or area to establish, maintain or prevent a specific situation or event.
  • COUNTER-ATTACK Take offensive action against an attacking force.
  • COVER Protect the main body of a force by engaging an enemy while also observing and reporting.
  • DECEIVE Mislead an entity by manipulating its perceptions to induce it to react in a manner prejudicial to its interests.
  • DEFEAT Diminish the effectiveness of an enemy or adversary to the extent that it is unable or unwilling to resist or achieve its intent.
  • DELAY Slow an enemy by trading space for time while inflicting maximum damage on them without becoming decisively engaged.
  • DEMONSTRATE Dissuade a hostile entity by a show of force, without seeking contact.
  • DENY Prevent an entity from using specified people, space, or infrastructure.
  • DESTROY Damage an object or enemy force so that it is unable to fulfil its intended function until it is reconstituted or entirely rebuilt.
  • DISENGAGE Break contact with a hostile entity.
  • DISRUPT Negatively affect a hostile entity’s formation, tempo and/or timetable.
  • DISRUPT (FOR AN OBSTACLE EFFECT) An obstacle effect that focusses fire planning and obstacle effort to cause the enemy to break up his formation and tempo, interrupt his timetable, commit breaching assets prematurely, and attack in a piecemeal effort.
  • ENVELOP Pass around or over the enemy’s defensive position to secure objectives to its rear.
  • ESCORT Accompany and protect an entity that is on the move.
  • EVACUATE Remove people, animals, or materiel from a place of actual or impending danger.
  • EXFILTRATE Covertly extract a force from an area under hostile control.
  • EXPLOIT Utilize successes or opportunities to maximize advantages or gains.
  • FEINT Distract an enemy from the main effort by seeking contact while avoiding decisive engagement.
  • FIX Prevent any part of a hostile entity from moving from a specified location for a specified period of time.
  • FIX (FOR AN OBSTACLE EFFECT) An obstacle effect that focuses fire planning and obstacle effort to prevent a hostile force from moving from a specified location for a specified period of time.
  • FOLLOW & ASSUME Follow a force and be prepared to continue its assigned mission.
  • FOLLOW & SUPPORT Follow a force and be prepared to support it.
  • GUARD Protect the main body of a force through the application of combat power while also observing and reporting.
  • INFILTRATE Covertly move into or through an area under hostile control.
  • INTERDICT Impede or disrupt a hostile entity's lines of communication or forces in depth.
  • ISOLATE Prevent a hostile entity’s freedom of movement and contact with external support.
  • LOCATE Determine the geographical position of a specified entity or object.
  • NEUTRALIZE Render a hostile entity or its materiel temporarily incapable of interfering with friendly forces.
  • OCCUPY Position a force in a specified area or location that is free of active opposition.
  • PENETRATE Break through the enemy’s defence and disrupt its defensive system.
  • PURSUE Catch or cut off hostile force attempting to escape, with the aim of destroying it.
  • RECOVER Extract a friendly entity or materiel from an area or location not under friendly control.
  • RELIEVE IN PLACE (RELIEF IN PLACE) Replace a force with an assigned mission in a specified area with a different force to continue that mission.
  • RETAIN Hold an area or location to ensure it is free of hostile occupation or use.
  • RETIRE Move away from a hostile entity while out of contact.
  • SCREEN Protect the main body of a force by providing early warning.
  • SECURE Gain possession of a specified area, location or objective and prevent its use or destruction by a hostile entity.
  • SEIZE Take possession of a specified area, location, or object by force.
  • SUPPORT BY FIRE Engage the enemy by direct fire in support of another manoeuvring force.
  • TURN Force a hostile entity to move in a desired direction.
  • TURN (FOR AN OBSTACLE EFFECT) An obstacle effect that integrates fire planning and obstacle effort to drive an enemy formation from one avenue of approach to an adjacent avenue of approach or into an engagement area.
  • WITHDRAW Disengage and move away from a hostile entity.

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