Game Industry (Audio) Roles

Övningen är skapad 2024-09-25 av JorgeCampusano. Antal frågor: 14.




Välj frågor (14)

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Alla Inga

  • Creates the sounds for the game which includes recording the source material and (sometimes) implementing it. Sound Designer
  • Professional Skills • Designing sounds • Audio implementation (Wwise, FMod) • Audio production • Audio recording • Audio editing • Sound libraries • Coding (C or C++) Sound Designer
  • Is responsible for creating the score of the game and all of the various other musical elements like stingers. Composer
  • know music theory and general compositional techniques used in games (vertical layering & horizontal resequencing) Composer
  • Works with the sound designers, the audio leads, and the audio director to create the in-game audio systems which determine how the sounds will be played back and controlled at runtime. Technical Sound Designer
  • Is responsible for getting the best possible sound and performance out of the recorded dialogue files Dialogue Editor
  • Ensures that the audio is working as intended in the game as well as find and report bugs. Audio QA Tester
  • Is responsible for the entire dialogue pipeline from start to finish: Creates the dialogue systems for the game, Organize scripts, Plans the recording sessions etc. Dialogue Designer
  • Records the sounds (in a studio) needed for layering or other sound fx Foley Artist
  • Part sound editor, part project manager, and part musician: all-rounder who oversees the creative, technical, and logistical aspects of composing and implementing music. Music Editor
  • Works closely with the production, leadership and audio team to create a roadmap with milestones and deliverables for the audio team and enable them to meet these by eliminating bottlenecks and hurdles for them. (Varies a lot between companies, not very common, often requires tasks unrelated to audio) Audio Producer
  • Works with the audio team to create audio systems, tools, and pipelines, and extend the capabilities of the middleware and game engine. (Writes the script that determines functions like volume and makes it possible for effects like gunshot or footsteps to be triggered by the player’s actions) Audio Programmer
  • Is responsible for the overall audio strategy and vision for a project, overseeing all audio aspects and ensuring they align with the project's goals. They focus on high-level direction, technical expertise, and optimization. Audio Director
  • Is hands-on, directly managing the production of audio content and leading a team to create high-quality assets. Their role is focused on day-to-day production and team leadership. Audio Lead

Alla Inga

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Utdelad övning

https://glosor.eu/ovning/game-industry-audio-roles.12215976.html

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